Rulebook
Character Detail Tables
Use these tables to quickly generate character details or for inspiration during character creation. Roll 2d6 for each table.
Physical Appearance (2d6)
| Roll | Appearance |
|---|---|
| 2 | Imposing and intimidating; naturally commands attention |
| 3 | Delicate features with an ethereal quality |
| 4 | Weathered and scarred from years of hardship |
| 5 | Plain and forgettable; easily blends into a crowd |
| 6 | Striking eyes that seem to peer into one's soul |
| 7 | Athletic and graceful in movement |
| 8 | Distinctive feature (unusual hair, birthmark, or tattoo) |
| 9 | Scholarly appearance with sharp, observant eyes |
| 10 | Rugged and hardy from life outdoors |
| 11 | Unusually tall or short for their race |
| 12 | Exotic features suggesting mixed heritage |
Personality Traits (2d6)
| Roll | Personality |
|---|---|
| 2 | Fearless to the point of recklessness |
| 3 | Cautious and methodical in all endeavors |
| 4 | Curious and constantly seeking new knowledge |
| 5 | Stern and serious; rarely shows emotion |
| 6 | Kind-hearted and generous to a fault |
| 7 | Practical and straightforward in approach |
| 8 | Mischievous with a constant twinkle in the eye |
| 9 | Quiet and observant; speaks only when necessary |
| 10 | Boisterous and loves being the center of attention |
| 11 | Melancholic with occasional bursts of passion |
| 12 | Strong-willed and fiercely independent |
Origin (2d6)
| Roll | Origin |
|---|---|
| 2 | Noble family fallen from grace |
| 3 | Isolated village far from civilization |
| 4 | Urban slums or criminal underworld |
| 5 | Nomadic tribe or traveling caravan |
| 6 | Trade guild or crafting family |
| 7 | Farming community in the heartlands |
| 8 | Military outpost or border fortress |
| 9 | Religious order or temple |
| 10 | Foreign land across the sea |
| 11 | Magical academy or apprenticeship |
| 12 | Unknown — raised by adoptive family or alone |
Motivation (2d6)
| Roll | Motivation |
|---|---|
| 2 | Revenge for a past wrong or tragedy |
| 3 | Search for a lost family member or loved one |
| 4 | Pursuit of wealth and material comfort |
| 5 | Escape from a dangerous past or identity |
| 6 | Desire to master a particular skill or art |
| 7 | Wanderlust and thirst for adventure |
| 8 | Quest for knowledge or ancient secrets |
| 9 | Devotion to a cause, deity, or ideal |
| 10 | Repaying a debt or fulfilling an obligation |
| 11 | Seeking redemption for past mistakes |
| 12 | Prophetic destiny or ancient bloodline |
Connections (2d6)
| Roll | Connection |
|---|---|
| 2 | Sworn enemy who actively works against you |
| 3 | Mentor who taught you your primary skill |
| 4 | Sibling or close relative in a position of power |
| 5 | Old friend from your home community |
| 6 | Debtor who owes you a significant favor |
| 7 | Former comrade-in-arms or adventuring partner |
| 8 | Contact in a criminal organization |
| 9 | Admirer who follows your exploits from afar |
| 10 | Rival who competes with you but respects your skills |
| 11 | Mysterious benefactor who aids you for unknown reasons |
| 12 | Love interest with complicated circumstances |
Quirks (2d6)
| Roll | Quirk |
|---|---|
| 2 | Collects strange trinkets related to your adventures |
| 3 | Refuses to sleep without performing a specific ritual |
| 4 | Has an unusual phobia (heights, water, crowds, etc.) |
| 5 | Always carries a "lucky" item for important tasks |
| 6 | Speaks to inanimate objects as if they can hear |
| 7 | Has a distinctive verbal tic or unusual saying |
| 8 | Cannot resist a specific type of challenge or dare |
| 9 | Follows an obscure dietary restriction or preference |
| 10 | Whistles or hums when nervous or concentrating |
| 11 | Records experiences in a journal, song, or artwork |
| 12 | Has an unusual pet or companion creature |
Life Events (2d6)
| Roll | Life Event |
|---|---|
| 2 | Survived a catastrophe that destroyed your home |
| 3 | Witnessed something supernatural or unexplainable |
| 4 | Saved someone's life and earned their eternal gratitude |
| 5 | Trained under a renowned master who disappeared mysteriously |
| 6 | Accidentally offended a powerful person or entity |
| 7 | Found and lost a valuable treasure or artifact |
| 8 | Traveled with a carnival, mercenary band, or trade caravan |
| 9 | Briefly served in a noble's court or a city guard |
| 10 | Experienced a prophetic dream or vision that still haunts you |
| 11 | Caught up in political intrigue beyond your understanding |
| 12 | Made a bargain with a mysterious entity or power |
Character Hooks (2d6)
| Roll | Hook |
|---|---|
| 2 | You possess a map to a legendary location others seek |
| 3 | You're the last surviving member of a special lineage |
| 4 | Someone powerful believes you have something that belongs to them |
| 5 | You've been having the same recurring dream for weeks |
| 6 | You found an unusual object that seems to have a will of its own |
| 7 | A relative left you an inheritance with strange conditions |
| 8 | You've been mistaken for someone important or dangerous |
| 9 | You witnessed a crime involving influential people |
| 10 | You possess knowledge that others would kill to obtain |
| 11 | You escaped from forced service or imprisonment |
| 12 | You're the subject of a prophecy or omen |