Rulebook
Character Detail Tables
Use these tables to quickly generate character details or for inspiration during character creation. Roll 2d6 for each table.
Physical Appearance (2d6)
Roll | Appearance |
---|---|
2 | Imposing and intimidating; naturally commands attention |
3 | Delicate features with an ethereal quality |
4 | Weathered and scarred from years of hardship |
5 | Plain and forgettable; easily blends into a crowd |
6 | Striking eyes that seem to peer into one's soul |
7 | Athletic and graceful in movement |
8 | Distinctive feature (unusual hair, birthmark, or tattoo) |
9 | Scholarly appearance with sharp, observant eyes |
10 | Rugged and hardy from life outdoors |
11 | Unusually tall or short for their race |
12 | Exotic features suggesting mixed heritage |
Personality Traits (2d6)
Roll | Personality |
---|---|
2 | Fearless to the point of recklessness |
3 | Cautious and methodical in all endeavors |
4 | Curious and constantly seeking new knowledge |
5 | Stern and serious; rarely shows emotion |
6 | Kind-hearted and generous to a fault |
7 | Practical and straightforward in approach |
8 | Mischievous with a constant twinkle in the eye |
9 | Quiet and observant; speaks only when necessary |
10 | Boisterous and loves being the center of attention |
11 | Melancholic with occasional bursts of passion |
12 | Strong-willed and fiercely independent |
Origin (2d6)
Roll | Origin |
---|---|
2 | Noble family fallen from grace |
3 | Isolated village far from civilization |
4 | Urban slums or criminal underworld |
5 | Nomadic tribe or traveling caravan |
6 | Trade guild or crafting family |
7 | Farming community in the heartlands |
8 | Military outpost or border fortress |
9 | Religious order or temple |
10 | Foreign land across the sea |
11 | Magical academy or apprenticeship |
12 | Unknown — raised by adoptive family or alone |
Motivation (2d6)
Roll | Motivation |
---|---|
2 | Revenge for a past wrong or tragedy |
3 | Search for a lost family member or loved one |
4 | Pursuit of wealth and material comfort |
5 | Escape from a dangerous past or identity |
6 | Desire to master a particular skill or art |
7 | Wanderlust and thirst for adventure |
8 | Quest for knowledge or ancient secrets |
9 | Devotion to a cause, deity, or ideal |
10 | Repaying a debt or fulfilling an obligation |
11 | Seeking redemption for past mistakes |
12 | Prophetic destiny or ancient bloodline |
Connections (2d6)
Roll | Connection |
---|---|
2 | Sworn enemy who actively works against you |
3 | Mentor who taught you your primary skill |
4 | Sibling or close relative in a position of power |
5 | Old friend from your home community |
6 | Debtor who owes you a significant favor |
7 | Former comrade-in-arms or adventuring partner |
8 | Contact in a criminal organization |
9 | Admirer who follows your exploits from afar |
10 | Rival who competes with you but respects your skills |
11 | Mysterious benefactor who aids you for unknown reasons |
12 | Love interest with complicated circumstances |
Quirks (2d6)
Roll | Quirk |
---|---|
2 | Collects strange trinkets related to your adventures |
3 | Refuses to sleep without performing a specific ritual |
4 | Has an unusual phobia (heights, water, crowds, etc.) |
5 | Always carries a "lucky" item for important tasks |
6 | Speaks to inanimate objects as if they can hear |
7 | Has a distinctive verbal tic or unusual saying |
8 | Cannot resist a specific type of challenge or dare |
9 | Follows an obscure dietary restriction or preference |
10 | Whistles or hums when nervous or concentrating |
11 | Records experiences in a journal, song, or artwork |
12 | Has an unusual pet or companion creature |
Life Events (2d6)
Roll | Life Event |
---|---|
2 | Survived a catastrophe that destroyed your home |
3 | Witnessed something supernatural or unexplainable |
4 | Saved someone's life and earned their eternal gratitude |
5 | Trained under a renowned master who disappeared mysteriously |
6 | Accidentally offended a powerful person or entity |
7 | Found and lost a valuable treasure or artifact |
8 | Traveled with a carnival, mercenary band, or trade caravan |
9 | Briefly served in a noble's court or a city guard |
10 | Experienced a prophetic dream or vision that still haunts you |
11 | Caught up in political intrigue beyond your understanding |
12 | Made a bargain with a mysterious entity or power |
Character Hooks (2d6)
Roll | Hook |
---|---|
2 | You possess a map to a legendary location others seek |
3 | You're the last surviving member of a special lineage |
4 | Someone powerful believes you have something that belongs to them |
5 | You've been having the same recurring dream for weeks |
6 | You found an unusual object that seems to have a will of its own |
7 | A relative left you an inheritance with strange conditions |
8 | You've been mistaken for someone important or dangerous |
9 | You witnessed a crime involving influential people |
10 | You possess knowledge that others would kill to obtain |
11 | You escaped from forced service or imprisonment |
12 | You're the subject of a prophecy or omen |